It has been a while since I did a game review, hasn't it? For the review today, I have chosen the Wii-exclusive Muramasa, or to refer to it by its proper name: Muramasa - The Demon Blade. This game is essentially two games in one: one follows the adventures of a demon-possessed princess whose kimono rides appealingly up whenever she jumps, and the other follows a ninja who wears too much eye-shadow and probably listens to Panic! at the Disco or the like. It doesn't really matter which game you choose because they are both exactly the same. Oh sure, they differ with some of the details, but ultimately you are going to follow the same progression in both.
I felt that Mufasa - The Demon Blade was a nostalgic trip down memory lane. The focus of the game is running from one side of the screen to the other while killing everything that looks at you funny. This endeared itself to me along with its simple control scheme. In very little time, you will find yourself gaily killing badniks three times over without once touching the ground. It is exceptionally satisfying.
All is not well, however. Murphy's Law - The Demon Blade has one very tragic flaw: the lack of an engaging story. When you begin a new game you are dropped into the world with no opening information. There is no opening cut scene or scrolling text explaining what's going on. You are just put into the world to figure out what is going on. This type of prologue is possible for some games, but it would either need to have no story (just kill advancing space insects) or a very simple, straightforward story (save your girlfriend from a large primate) . Not only do you have one awkward plot to follow, but two. Fortunately, the boy's story arc had an absolutely adorable romance between the emo ninja and the precious horse-archer royal.
Ultimately, there was very little to keep me going after the combat got old. I continued, however, because they have a sword forging aspect that requires you to continue through the game before you can acquire the full set. Being the obsessive, I-need-100% gamer that I am, I needed all of those swords. I like to refer to this as Gotta Catch 'Em All Syndrome. A game can be exceptionally mediocre, but the obsessive need to acquire every little trinket drives you forward.
The graphics are very pretty. When I first started playing, I believe my thoughts were, "ooooooooooh, pretty." As with much of Muscovite - The Demon Blade, the shock value quickly wore off as you were treated to essentially the same five settings on a conveyor belt as though watching an old Hanna-Barbera cartoon. You would shift from a rice paddy to a bamboo grove to a misty forest then to a bamboo grove again then to a town then to a rice paddy again. The same backdrops are recycled until the novelty wears off.
I know I am complaining too much about this game, but I truly enjoyed it. Its near-medieval gameplay was refreshing and its functional controls almost make up for the ignorable story and graphics. Honestly, it gets almost three-thousand bonus points for not having any waggle-controls (and an extra thousand for allowing me to play the entire game with a Gamecube controller). It's a fun game, but you might want to rent it before you make the decision to buy.

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