Sonic the Hedgehog 4 - Episode 1 - The Phantom Menace is Sonic Team's latest feigned attempt to show gamers that they're not complete screw-ups and clear up their besmirched name. They listened to Sonic fans' cries of anguish from atop their money piles and gave nary a care. However, after glancing longingly at the frankly embarrassing amounts of money New Super Mario Bros. was earning, they decided it was time to give this "retro" experiment a try.
I will readily admit to belonging to the small and wretched breed that genuinely considered the classic Sonic games more fun than the classic Mario games. When I heard that Sonic Team was going to release a new game that paid homage to the classics, I kept my skeptic hat firmly in place but remained interested. Sadly, they decided to follow the path of New Super Mario Bros. instead of Megaman 9-10. In other words, they released a game that is like their classic games, only they control worse, the graphics awkwardly don't fit the gameplay, the new features are unnecessary and unwelcome, and they are generally less fun.
Mind, I'm not saying that Sonic 4 is completely unentertaining. I had a lot of fun playing it, even though I was regularly frustrated by some of the ridiculous crap you have to pull off (ah… just like the good ol' days). While I will be ripping harshly into the game after this paragraph, it was probably the only significant fun I've had with Sonic since his cameo in Super Smash Bros. Brawl.
Shortly after the now legendary cry of "SEGA!" hit my ears, I was fully immersed; but, nitpicks continually shot spitballs at me throughout the experience. First of all, Sonic is meant to be the fastest thing alive, so why does he accelerate at roughly the same rate as a deflated dirigible? Secondly, why in the heavens would you have Sonic uncurl when airborne? I lost count of how many times I dropped all of my rings after touching an enemy because I unfurled just as I was about to spin into it. Thirdly, I have nothing against the homing attack, but was using a line of enemies as a bridge the only use you could think of for it? I felt glad every time the little animals inside fell to their death after breaking them free. It was like I was teaching them a lesson for being so stupid.
My biggest gripe with the game was their choice of zones. They seemed Hell bent on porting each and every one of my most hated zones from the past: Casino Night Zone, Labyrinth Zone, and Metropolis Zone. Each one of them sends waves of disgust through my being and to have them thrown back at me was disappointing. There was no Chemical Plant Zone. No Hydrocity Zone. No Oil Ocean Zone. All of my favorites were supplanted in favor of all of my most hated. However, I will add that they did a good job with the Metropolis Zone doppelganger. It was oddly my favorite of the bag. It was a lot of fun.
Although the game was short, it was fun. I think if Sonic Team tried a little harder, it could've come out much better, but I do not regret the purchase. I just hope they don't follow George Lucas's pattern in Sonic the Hedgehog 4 - Episode 2 - Attack of the Cheesy Dialogue.
Oh, and when the hell are they going to release a game based on the Sonic comics and SatAM cartoon?
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